“Why don’t we see 3D content available in everyday applications?”
That was the thought that popped in my head three years ago, when I was finishing my PhD and working as a Researcher at the Fraunhofer Institute for Computer Graphics Research. Then, I observed that, apart from video games and sporadic VR initiatives hailed as the ‘next big thing’, 3D visualisations were not common in daily online life. I concluded that the technology was not being exploited to its full potential, despite the many possibilities it offered.
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