www.rapidcompact.com
Documentation
CLI Documentation
Release Version (6.x)
Introduction and Basic Usage
Configuration and Settings
Available Commands
Removing Invisible Geometry
Removing Duplicated Vertices
Removing Small Features
Creating Compact Models (LODs)
Simplifying Meshes - Decimation & Remeshing
Simplifying & Preserving UVs
Screen Size Target and Optimization Limits
Unwrapping a 3D Mesh
Baking Texture Maps
PBR Materials & Generic Textures
Transparency & Flattening Modes
Atlasing Modes & Texture Scaling
Working with Tiled Textures
Replacing Textures with Material Colors
Exporting for the Web using glTF
Exporting to USDZ for iOS
Image Rendering & 360° Spins
Older Versions
Version (5.x)
Introduction and Basic Usage
Configuration and Settings
Available Commands
Removing Invisible Geometry
Removing Duplicated Vertices
Removing Small Features
Creating Compact Models (LODs)
Simplifying a 3D Mesh
Simplifying & Preserving UVs
Remeshing a 3D Model
Unwrapping a 3D Mesh
Baking Texture Maps
PBR Materials & Generic Textures
Transparency & Flattening Modes
Atlasing Modes & Texture Scaling
Tiled Textures
Exporting for the Web using glTF
Exporting to USDZ for iOS
Image Rendering & 360° Spins
Version (4.x)
Introduction and Basic Usage
Configuration and Settings
Available Commands
Removing Invisible Geometry
Removing Duplicated Vertices
Removing Small Features
Creating Compact Models (LODs)
Simplifying a 3D Mesh
Simplifying & Preserving UVs
Remeshing a 3D Model
Unwrapping a 3D Mesh
Baking Texture Maps
PBR Materials & Generic Textures
Transparency & Flattening Modes
Atlasing Modes & Texture Scaling
Tiled Textures
Exporting for the Web using glTF
Exporting to USDZ for iOS
Image Rendering & 360° Spins
Version 3.x
Introduction and Basic Usage
Configuration and Settings
Available Commands
Removing Invisible Geometry
Removing Duplicated Vertices
Removing Small Features
Creating Compact Models (LODs)
Simplifying a 3D Mesh
Simplifying & Preserving UVs
Remeshing a 3D Model
Unwrapping a 3D Mesh
Baking Texture Maps
PBR Materials & Generic Textures
Transparency & Flattening Modes
Atlasing Modes & Texture Scaling
Tiled Textures
Exporting for the Web using glTF
Exporting to USDZ for iOS
Image Rendering & 360° Spins
Version 2.x
Introduction and Basic Usage
Configuration
Available Commands
Removing Invisible Geometry
Removing Duplicated Vertices
Removing Small Features
Creating Compact Models (LODs)
Simplifying a 3D Mesh
Simplifying Textured Meshes
Remeshing a 3D Model
Unwrapping a 3D Mesh
Baking Texture Maps
PBR Materials & Generic Textures
Exporting for the Web using glTF
Exporting to USDZ for iOS
Image Rendering & 360° Spins
Version 1.x
General Overview
Command Cheat Sheet
Tutorial 1: Unwrapping a 3D Mesh
Tutorial 2: Simplifying a 3D Mesh
Tutorial 3: Baking Texture Maps
Tutorial 4: Creating a Compact 3D Model
Tutorial 5: Working with PBR Materials
Tutorial 6: Exporting for AR with USDZ